Version 1.1 released


15th December 2025: v1.1 released.

Bugfixes and Changes in this version:

  • In-game SFX!
  • Monsters now have hp, and some take more than one bullet to kill.

The game is now COMPLETE barring any breaking bugs or similar.

Yes, its done!

Granted, I had to write my own SFX-engine in Z80 ASM, hook it into the game, and generate some sound effects. I'm not a sound designer, so I might have been able to do better, and I didn't use a tracker, but its got enough to be really playable. If maybe annoying.

Maybe at some point I'll redo all the sfx with Arkos Tracker 3 once support for CPCTeleraNext has firmed up.

And for those of you interested:

Final sub-A600h bytes free without having to jiggle stuff about: 1376

Future B000h to C000h bytes free for proper sfx/music (I've moved the stack and disabled firmware): 4096

Files

reg1.dsk (v1.1) 199 kB
1 day ago
reg2.dsk (v1.1) 199 kB
1 day ago

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