Version 1.0.1 released
A new version of the main, game disc has been released.
Bugfixes and Changes:
- Green screen option fixed to switch on and off correctly.
- Fixed numerous screen routing and scenery issues with Level 5.
- Level 5 is now able to be completed.
- Internal memory optimisations to accommodate future in-game music/sfx.
- Changed cheat mode to start with 64 keys and bombs which are then used normally.
- HUD is now updated properly after using a garlic bomb.
- Border flash made more prominent.
- Increased and more varied monster contact damage.
I realised that I was decompressing level data into space reserved inside the main binary for working level data. However, as firmware is disabled, and the stack has been moved, I can just decompress into the area above A600h instead (from A620h to around AFFFh). Which means, I have increased the amount of free memory available from around ~1000 bytes to ~3300 bytes. Not only will that allow me to add in the Arkos Tracker 3 SFX/Music routines to support in-game SFX/Music, but it also gives me an addition 4k bytes (from B000h to BFFFh) that I can, after load, load SFX/Music into.
Files
Get Reginald and the She Vampires
Reginald and the She Vampires
An Amstrad CPC Remake/reboot of, and sequel to the 1987 game "Mr Weems and the She Vampires".
| Status | Released |
| Author | typhonsoft |
| Genre | Action |
| Tags | amstrad, Amstrad CPC |
More posts
- Version 1.0.0 releaased3 days ago
- Beta #3 Released5 days ago
- Victory/Endgame being Implemented5 days ago
- Source Code Available6 days ago
- Censored Version available8 days ago
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